Honestly, just go with whatever you like, it doesn’t matter a whole lot. Others like the Dagger because it has a small amount of AOE and higher damage. Personally, I like to take Shiv because it is ranged and makes it easier to hit enemies from the back and apply the hemorrhage effect, which does crazy damage if stacked enough. This makes a huge difference in how viable each one is. Serrated Dagger is a melee ability, while Shiv is a ranged ability. So basically, all it does is do less damage. This ability has a 4 second cooldown and a 1.0 proc coefficient but does 240% damage. If you crit on your attack (or used backstab) you will cause a hemorrhaging effect which deals 2000% base damage over 15 seconds and it stacks just like bleed. Now, there are a lot of arguments about which one of these two load-outs are better, so let’s go over each real quick.įirst, Serrated Dagger, which has a 4-second cooldown and a 1.0 proc coefficient and does 360% damage. Much like his primary, Bandit has two secondary abilities to choose from, with one being unlockable by completing the Sadist challenge. Secondary: Serrated Dagger and Serrated Shiv When choosing between the two primaries of Bandit of these, make sure to go for Burst over Blast. This slows down the amount of damage you do drastically. My main problem with these skills is that they function similarly to the Artificer’s primary, where you have to wait for them to “reload” before shooting again. Blast is the rifle to the Burst’s shotgun, and by that, I mean, Blast is slightly more accurate with a single bullet that has a higher proc coefficient but suffers from lack of damage as well. 5, means you will be getting low DPS and a low proc chance for your items. The low damage of 5×100% (which is only IF you hit all the pellets) paired with the abysmal proc coefficient of. Essentially it is just a shotgun that doesn’t have the strength of one, I mean, comparing Burst to something like Vulcan Shotgun, Captain’s Primary, is almost like comparing a nerf gun to a missile. I find the Bandit’s primary skill to be pretty lackluster. Primary: Burst & Blastīandit’s primary has two options, although, only one will be available from the start, the alternate, blast, will have to be unlocked through the classic man challenge. Granted, you do have to be behind the enemy (which isn’t always ez pz), but my point stands.Īlso, in terms of good builds, pairing backstab with a shatterspleen is an easy way to get a god run. Why waste an item when you already have 100% crit? It’s like picking up OCULAR HUD with over ten crit glasses, it is pointless. With this passive, I find myself not valuing crit glasses nearly as much. Yes, I know, I’ve said it about several other survivors too, the most recent being Captain, but seriously, being able to crit 100% of the time as long as you are hitting the enemies in the back is absolutely insane. In all of Risk of Rain 2, I think there is no better survivor passive than backstab. All attacks from behind are Critical Strikes. Bandit’s Abilities Passive: Backstab WOWīackstab is a pretty simple passive. So, let’s go over what each of those does right now. I’ll go more in-depth and explain what I mean by these later, but to put it simply, a massive part of Bandit’s kit comes from his special ability rather than his primary, secondary, or even utility. One, the infinite cooldown Bandit, and two, the infinite damage bandit. That being said, there are two ways I think of playing the Bandit. Although that’s not necessarily for the worst as the Bandit is still very strong (I’m talking one-shot bosses strong), you can check out my ror2 tier list to see where I put him. You won’t be the in-your-face powerhouse like Loader, nor the I AFK while my turrets kill everything, Engineer.
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